K O U S H I K S A R K E R

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Game Cinematics & Cutscenes

Zero Hour is a tactical FPS game developed by Attrito M7 Productions in Bangladesh. The game is based on terrorist attack scenarios, where players can choose to play as either the Red Team or the Blue Team, a special unit, and engage in tactical combat against each other.

I worked on the project as the Lead UI/UX Designer and also handled the motion graphics for the game, creating high-quality intro videos for each map. I used tools like After Effects, Photoshop, Premiere Pro, FL Studio, Red Giant Trapcode, Red Giant Universe, Maxon Cinema 4D, and the Unity game engine to capture, edit, and produce the final content.
These videos were made between 2020 and 2022, with some in-game footage captured by me. The game environments, however, were created through a collaborative effort across multiple teams.

Game Steam Link:
https://store.steampowered.com/app/1359090/Zero_Hour/

Tools Used:


Compositing & Motion Graphics : Adobe After Effects
Post Processing : Adobe Premiere Pro, RedGiant Universe (PR)
Audio: FL Studio
3D & Rendering: Cinema 4D, Element 3D (AE)
Particle Simulation: Trapcode Suite (AE)
Cutscenes: Unity 3d

**The 3D game environment was not designed by me. I used Unity and the in-game tools to capture the cutscenes.